Deprecation of using 0 as default size in buffer mapAsync For size parameter in mapAsync, use wgpu::kWholeMapSize rather than 0 to indicate using the default size, i.e. remaining buffer size after offset. Using size=0 is still available but will cause a deprecation warning. Bug: dawn:1159 Change-Id: I474d87ecae4a54ceb28d636f883a6233c91f16fa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66284 Auto-Submit: Zhaoming Jiang <zhaoming.jiang@intel.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.