Roll third_party/webgpu-cts/ 99d11d886..886a83abf (28 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/99d11d8864ea..886a83abf382
 - 886a83 Refactor storeOp validation test to match spec changes
 - 8be752 Fix a missing "enable f16" in maxComputeWorkgroupStorageSize test (#2433)
 - 5edad0 [wgsl] Make compound operators explicit. (#2426)
 - 2fe20d [wgsl] Compound assignment for boolean operations. (#2425)
 - 790801 [wgsl] Cleanup compound statement tests (#2424)
 - a671a0 webgpu/shader/execution: Code refactoring (#2423)
 - 0dd071 [wgsl] Add compound operator tests. (#2422)
 - 25861c Clean up enums
 - f9fb7d Update target in tsconfig.json to 'es2020' (#2420)
 - 452c87 shader/execution: More interesting flow-control tests
 - 446030 shader/execution: Add a continue in switch flow control test
 - 4d0008 Bump to es2020 (#2417)
 - d003e4 Fix for maxColorAttachmentsBytesPerSample test (#2414)
 - 445572 chore(gen_wpt_cts_html): identify omitted CLI args for context
 - 11f4dc fix(gen_wpt_cts_html): use non-zero exit code on incorrect arg count
 - 315f6d Fixes bug in maxColorAtthacmentBytesPerSample limits test (#2413)
 - e26de5 Address review feeback
 - 02cb5f use GPUTestBase.makeBufferWithContents, not the standalone
 - 30b08f Address review issues
 - db0899 Test Occlusion Queries
 - c50fee Get current texture expiry (#2386)
 - b49129 Add ImageBitmapRenderingContext canvas for copyToTexture tests (#2400)
 - 7d3385 wgsl: add i32, u32 comparisons (#2405)
 - 5aedaf Rename f32 comparisons (#2407)
 - 2de0b6 Test sign(i32) builtin (#2408)
 - bd0ce7 Make all the limits test have no sub cases (#2412)
 - 1f7721 Add External Texture VideoFrame visibileRect Tests (#2409)
 - ea0fb0 Modify zero init tests to pollute workgroup memory (#2392)

Created with './tools/run cts roll'

Change-Id: Ifd5a33d9aeabd04656edaf516ecb222d2d01f711
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
5 files changed
tree: 420606bcb4e4d137385fc6f4cb75954bca68c619
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.