blob: d455e7e5a5c17e4f2cb6ef1ee6397db722791c32 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct strided_arr {
float el;
};
struct buf1 {
strided_arr x_GLF_uniform_float_values[3];
};
struct strided_arr_1 {
int el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 1, std140)
uniform tint_symbol_2_1_ubo {
buf1 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v_1;
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
vec2 v0 = vec2(0.0f);
vec2 v1 = vec2(0.0f);
v0 = vec2(v.tint_symbol_1.x_GLF_uniform_float_values[2].el, 3.79999995231628417969f);
vec2 v_2 = (v0 - vec2(1.0f));
v1 = clamp(v_2, vec2(0.0f), vec2(v.tint_symbol_1.x_GLF_uniform_float_values[1].el));
vec2 v_3 = v1;
if (all((v_3 == vec2(v.tint_symbol_1.x_GLF_uniform_float_values[0].el, v.tint_symbol_1.x_GLF_uniform_float_values[1].el)))) {
float v_4 = float(v_1.tint_symbol_3.x_GLF_uniform_int_values[0].el);
float v_5 = float(v_1.tint_symbol_3.x_GLF_uniform_int_values[1].el);
float v_6 = float(v_1.tint_symbol_3.x_GLF_uniform_int_values[1].el);
x_GLF_color = vec4(v_4, v_5, v_6, float(v_1.tint_symbol_3.x_GLF_uniform_int_values[0].el));
} else {
x_GLF_color = vec4(float(v_1.tint_symbol_3.x_GLF_uniform_int_values[1].el));
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:43: 'all' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1