| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include <d3d11.h> |
| #include <d3d12.h> |
| #include <dxgi1_4.h> |
| #include <wrl/client.h> |
| |
| #include "dawn_native/D3D12Backend.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| using Microsoft::WRL::ComPtr; |
| |
| namespace { |
| |
| class D3D12ResourceTestBase : public DawnTest { |
| public: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| if (UsesWire()) { |
| return; |
| } |
| |
| // Create the D3D11 device/contexts that will be used in subsequent tests |
| ComPtr<ID3D12Device> d3d12Device = dawn_native::d3d12::GetD3D12Device(device.Get()); |
| |
| const LUID adapterLuid = d3d12Device->GetAdapterLuid(); |
| |
| ComPtr<IDXGIFactory4> dxgiFactory; |
| HRESULT hr = ::CreateDXGIFactory2(0, IID_PPV_ARGS(&dxgiFactory)); |
| ASSERT_EQ(hr, S_OK); |
| |
| ComPtr<IDXGIAdapter> dxgiAdapter; |
| hr = dxgiFactory->EnumAdapterByLuid(adapterLuid, IID_PPV_ARGS(&dxgiAdapter)); |
| ASSERT_EQ(hr, S_OK); |
| |
| ComPtr<ID3D11Device> d3d11Device; |
| D3D_FEATURE_LEVEL d3dFeatureLevel; |
| ComPtr<ID3D11DeviceContext> d3d11DeviceContext; |
| hr = ::D3D11CreateDevice(dxgiAdapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, |
| nullptr, 0, D3D11_SDK_VERSION, &d3d11Device, &d3dFeatureLevel, |
| &d3d11DeviceContext); |
| ASSERT_EQ(hr, S_OK); |
| |
| mD3d11Device = std::move(d3d11Device); |
| mD3d11DeviceContext = std::move(d3d11DeviceContext); |
| |
| baseDawnDescriptor.dimension = wgpu::TextureDimension::e2D; |
| baseDawnDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| baseDawnDescriptor.size = {kTestWidth, kTestHeight, 1}; |
| baseDawnDescriptor.sampleCount = 1; |
| baseDawnDescriptor.mipLevelCount = 1; |
| baseDawnDescriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::OutputAttachment | |
| wgpu::TextureUsage::CopyDst; |
| |
| baseD3dDescriptor.Width = kTestWidth; |
| baseD3dDescriptor.Height = kTestHeight; |
| baseD3dDescriptor.MipLevels = 1; |
| baseD3dDescriptor.ArraySize = 1; |
| baseD3dDescriptor.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| baseD3dDescriptor.SampleDesc.Count = 1; |
| baseD3dDescriptor.SampleDesc.Quality = 0; |
| baseD3dDescriptor.Usage = D3D11_USAGE_DEFAULT; |
| baseD3dDescriptor.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| baseD3dDescriptor.CPUAccessFlags = 0; |
| baseD3dDescriptor.MiscFlags = |
| D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; |
| } |
| |
| protected: |
| void WrapSharedHandle(const wgpu::TextureDescriptor* dawnDesc, |
| const D3D11_TEXTURE2D_DESC* baseD3dDescriptor, |
| wgpu::Texture* dawnTexture, |
| ID3D11Texture2D** d3d11TextureOut) const { |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| HRESULT hr = mD3d11Device->CreateTexture2D(baseD3dDescriptor, nullptr, &d3d11Texture); |
| ASSERT_EQ(hr, S_OK); |
| |
| ComPtr<IDXGIResource1> dxgiResource; |
| hr = d3d11Texture.As(&dxgiResource); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE sharedHandle; |
| hr = dxgiResource->CreateSharedHandle( |
| nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr, |
| &sharedHandle); |
| ASSERT_EQ(hr, S_OK); |
| |
| dawn_native::d3d12::ExternalImageDescriptorDXGISharedHandle externDesc; |
| externDesc.cTextureDescriptor = |
| reinterpret_cast<const WGPUTextureDescriptor*>(dawnDesc); |
| externDesc.sharedHandle = sharedHandle; |
| externDesc.acquireMutexKey = 0; |
| WGPUTexture texture = dawn_native::d3d12::WrapSharedHandle(device.Get(), &externDesc); |
| |
| // Now that we've created all of our resources, we can close the handle |
| // since we no longer need it. |
| ::CloseHandle(sharedHandle); |
| |
| *dawnTexture = wgpu::Texture::Acquire(texture); |
| *d3d11TextureOut = d3d11Texture.Detach(); |
| } |
| |
| static constexpr size_t kTestWidth = 10; |
| static constexpr size_t kTestHeight = 10; |
| |
| ComPtr<ID3D11Device> mD3d11Device; |
| ComPtr<ID3D11DeviceContext> mD3d11DeviceContext; |
| |
| D3D11_TEXTURE2D_DESC baseD3dDescriptor; |
| wgpu::TextureDescriptor baseDawnDescriptor; |
| }; |
| |
| } // anonymous namespace |
| |
| // A small fixture used to initialize default data for the D3D12Resource validation tests. |
| // These tests are skipped if the harness is using the wire. |
| class D3D12SharedHandleValidation : public D3D12ResourceTestBase {}; |
| |
| // Test a successful wrapping of an D3D12Resource in a texture |
| TEST_P(D3D12SharedHandleValidation, Success) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture); |
| |
| ASSERT_NE(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the texture descriptor is invalid |
| TEST_P(D3D12SharedHandleValidation, InvalidTextureDescriptor) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| wgpu::ChainedStruct chainedDescriptor; |
| baseDawnDescriptor.nextInChain = &chainedDescriptor; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor mip level count isn't 1 |
| TEST_P(D3D12SharedHandleValidation, InvalidMipLevelCount) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseDawnDescriptor.mipLevelCount = 2; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor depth isn't 1 |
| TEST_P(D3D12SharedHandleValidation, InvalidDepth) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseDawnDescriptor.size.depth = 2; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor sample count isn't 1 |
| TEST_P(D3D12SharedHandleValidation, InvalidSampleCount) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseDawnDescriptor.sampleCount = 4; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor width doesn't match the texture's |
| TEST_P(D3D12SharedHandleValidation, InvalidWidth) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseDawnDescriptor.size.width = kTestWidth + 1; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor height doesn't match the texture's |
| TEST_P(D3D12SharedHandleValidation, InvalidHeight) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseDawnDescriptor.size.height = kTestHeight + 1; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor format isn't compatible with the D3D12 Resource |
| TEST_P(D3D12SharedHandleValidation, InvalidFormat) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseDawnDescriptor.format = wgpu::TextureFormat::R8Unorm; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the number of D3D mip levels is greater than 1. |
| TEST_P(D3D12SharedHandleValidation, InvalidNumD3DMipLevels) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseD3dDescriptor.MipLevels = 2; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the number of array levels is greater than 1. |
| TEST_P(D3D12SharedHandleValidation, InvalidD3DArraySize) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| baseD3dDescriptor.ArraySize = 2; |
| |
| wgpu::Texture texture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ASSERT_DEVICE_ERROR( |
| WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture)); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| class D3D12SharedHandleUsageTests : public D3D12ResourceTestBase { |
| protected: |
| // Submits a 1x1x1 copy from source to destination |
| void SimpleCopyTextureToTexture(wgpu::Texture source, wgpu::Texture destination) { |
| wgpu::TextureCopyView copySrc; |
| copySrc.texture = source; |
| copySrc.mipLevel = 0; |
| copySrc.arrayLayer = 0; |
| copySrc.origin = {0, 0, 0}; |
| |
| wgpu::TextureCopyView copyDst; |
| copyDst.texture = destination; |
| copyDst.mipLevel = 0; |
| copyDst.arrayLayer = 0; |
| copyDst.origin = {0, 0, 0}; |
| |
| wgpu::Extent3D copySize = {1, 1, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(©Src, ©Dst, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| } |
| |
| // Clear a texture on a given device |
| void ClearImage(wgpu::Texture wrappedTexture, const wgpu::Color& clearColor) { |
| wgpu::TextureView wrappedView = wrappedTexture.CreateView(); |
| |
| // Submit a clear operation |
| utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {}); |
| renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.EndPass(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| void WrapAndClearD3D11Texture(const wgpu::TextureDescriptor* dawnDescriptor, |
| const D3D11_TEXTURE2D_DESC* d3dDescriptor, |
| wgpu::Texture* dawnTextureOut, |
| const wgpu::Color& clearColor, |
| ID3D11Texture2D** d3d11TextureOut, |
| IDXGIKeyedMutex** dxgiKeyedMutexOut, |
| bool isCleared = true) const { |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| HRESULT hr = mD3d11Device->CreateTexture2D(d3dDescriptor, nullptr, &d3d11Texture); |
| ASSERT_EQ(hr, S_OK); |
| |
| ComPtr<IDXGIResource1> dxgiResource; |
| hr = d3d11Texture.As(&dxgiResource); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE sharedHandle; |
| hr = dxgiResource->CreateSharedHandle( |
| nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr, |
| &sharedHandle); |
| ASSERT_EQ(hr, S_OK); |
| |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| hr = d3d11Texture.As(&dxgiKeyedMutex); |
| ASSERT_EQ(hr, S_OK); |
| |
| ComPtr<ID3D11RenderTargetView> d3d11RTV; |
| hr = mD3d11Device->CreateRenderTargetView(d3d11Texture.Get(), nullptr, &d3d11RTV); |
| ASSERT_EQ(hr, S_OK); |
| |
| hr = dxgiKeyedMutex->AcquireSync(0, INFINITE); |
| ASSERT_EQ(hr, S_OK); |
| |
| const float colorRGBA[] = {clearColor.r, clearColor.g, clearColor.b, clearColor.a}; |
| mD3d11DeviceContext->ClearRenderTargetView(d3d11RTV.Get(), colorRGBA); |
| |
| hr = dxgiKeyedMutex->ReleaseSync(1); |
| ASSERT_EQ(hr, S_OK); |
| |
| dawn_native::d3d12::ExternalImageDescriptorDXGISharedHandle externDesc; |
| externDesc.cTextureDescriptor = |
| reinterpret_cast<const WGPUTextureDescriptor*>(dawnDescriptor); |
| externDesc.sharedHandle = sharedHandle; |
| externDesc.acquireMutexKey = 1; |
| externDesc.isCleared = isCleared; |
| WGPUTexture dawnTexture = dawn_native::d3d12::WrapSharedHandle(device.Get(), &externDesc); |
| |
| *dawnTextureOut = wgpu::Texture::Acquire(dawnTexture); |
| *d3d11TextureOut = d3d11Texture.Detach(); |
| *dxgiKeyedMutexOut = dxgiKeyedMutex.Detach(); |
| } |
| |
| void ExpectPixelRGBA8EQ(UINT64 acquireKey, |
| ID3D11Texture2D* d3d11Texture, |
| IDXGIKeyedMutex* dxgiKeyedMutex, |
| const wgpu::Color& color) { |
| HRESULT hr = dxgiKeyedMutex->AcquireSync(acquireKey, INFINITE); |
| ASSERT_EQ(hr, S_OK); |
| |
| D3D11_TEXTURE2D_DESC texture2DDesc; |
| d3d11Texture->GetDesc(&texture2DDesc); |
| |
| const CD3D11_TEXTURE2D_DESC texture2DStagingDesc( |
| texture2DDesc.Format, // Format |
| texture2DDesc.Width, // Width |
| texture2DDesc.Height, // Height |
| 1, // ArraySize |
| 1, // MipLevels |
| 0, // BindFlags |
| D3D11_USAGE_STAGING, // Usage |
| D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE); // CPUAccessFlags |
| |
| ComPtr<ID3D11Texture2D> spD3DTextureStaging; |
| hr = mD3d11Device->CreateTexture2D(&texture2DStagingDesc, nullptr, &spD3DTextureStaging); |
| ASSERT_EQ(hr, S_OK); |
| |
| D3D11_BOX d3dRc; |
| d3dRc.back = 1; |
| d3dRc.front = 0; |
| d3dRc.top = 0; |
| d3dRc.left = 0; |
| d3dRc.bottom = texture2DDesc.Height; |
| d3dRc.right = texture2DDesc.Width; |
| |
| mD3d11DeviceContext->CopySubresourceRegion(spD3DTextureStaging.Get(), // pDstResource |
| 0, // DstSubresource |
| 0, // DstX |
| 0, // DstY |
| 0, // DstZ |
| d3d11Texture, // pSrcResource |
| 0, // SrcSubresource |
| &d3dRc); // pSrcBox |
| |
| D3D11_MAPPED_SUBRESOURCE mappedResource; |
| hr = mD3d11DeviceContext->Map(spD3DTextureStaging.Get(), 0, D3D11_MAP_READ_WRITE, 0, |
| &mappedResource); |
| ASSERT_EQ(hr, S_OK); |
| |
| const uint8_t* colorData = static_cast<uint8_t*>(mappedResource.pData); |
| EXPECT_EQ(colorData[0], color.r * 255u); |
| EXPECT_EQ(colorData[1], color.g * 255u); |
| EXPECT_EQ(colorData[2], color.b * 255u); |
| EXPECT_EQ(colorData[3], color.a * 255u); |
| |
| mD3d11DeviceContext->Unmap(spD3DTextureStaging.Get(), 0); |
| |
| hr = dxgiKeyedMutex->ReleaseSync(acquireKey + 1); |
| ASSERT_EQ(hr, S_OK); |
| } |
| }; |
| |
| // 1. Create and clear a D3D11 texture |
| // 2. Copy the wrapped texture to another dawn texture |
| // 3. Readback the copied texture and ensure the color matches the original clear color. |
| TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11CopyAndReadbackInD3D12) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| const wgpu::Color clearColor{1.0f, 1.0f, 0.0f, 1.0f}; |
| wgpu::Texture dawnSrcTexture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnSrcTexture, clearColor, |
| &d3d11Texture, &dxgiKeyedMutex); |
| |
| // Create a texture on the device and copy the source texture to it. |
| wgpu::Texture dawnCopyDestTexture = device.CreateTexture(&baseDawnDescriptor); |
| SimpleCopyTextureToTexture(dawnSrcTexture, dawnCopyDestTexture); |
| |
| // Readback the destination texture and ensure it contains the colors we used |
| // to clear the source texture on the D3D device. |
| EXPECT_PIXEL_RGBA8_EQ( |
| RGBA8(clearColor.r * 255u, clearColor.g * 255u, clearColor.b * 255u, clearColor.a * 255u), |
| dawnCopyDestTexture, 0, 0); |
| } |
| |
| // 1. Create and clear a D3D11 texture |
| // 2. Readback the wrapped texture and ensure the color matches the original clear color. |
| TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11ReadbackInD3D12) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| const wgpu::Color clearColor{1.0f, 1.0f, 0.0f, 1.0f}; |
| wgpu::Texture dawnTexture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, clearColor, |
| &d3d11Texture, &dxgiKeyedMutex); |
| |
| // Readback the destination texture and ensure it contains the colors we used |
| // to clear the source texture on the D3D device. |
| EXPECT_PIXEL_RGBA8_EQ( |
| RGBA8(clearColor.r * 255, clearColor.g * 255, clearColor.b * 255, clearColor.a * 255), |
| dawnTexture, 0, 0); |
| } |
| |
| // 1. Create and clear a D3D11 texture |
| // 2. Wrap it in a Dawn texture and clear it to a different color |
| // 3. Readback the texture with D3D11 and ensure we receive the color we cleared with Dawn. |
| TEST_P(D3D12SharedHandleUsageTests, ClearInD3D12ReadbackInD3D11) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| const wgpu::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f}; |
| wgpu::Texture dawnTexture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, d3d11ClearColor, |
| &d3d11Texture, &dxgiKeyedMutex); |
| |
| const wgpu::Color d3d12ClearColor{0.0f, 0.0f, 1.0f, 1.0f}; |
| ClearImage(dawnTexture, d3d12ClearColor); |
| |
| dawnTexture.Destroy(); |
| |
| // Now that Dawn (via D3D12) has finished writing to the texture, we should be |
| // able to read it back by copying it to a staging texture and verifying the |
| // color matches the D3D12 clear color. |
| ExpectPixelRGBA8EQ(2, d3d11Texture.Get(), dxgiKeyedMutex.Get(), d3d12ClearColor); |
| } |
| |
| // 1. Create and clear a D3D11 texture |
| // 2. Wrap it in a Dawn texture and clear the texture to two different colors. |
| // 3. Readback the texture with D3D11. |
| // 4. Verify the readback color was the final color cleared. |
| TEST_P(D3D12SharedHandleUsageTests, ClearTwiceInD3D12ReadbackInD3D11) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| const wgpu::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f}; |
| wgpu::Texture dawnTexture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, d3d11ClearColor, |
| &d3d11Texture, &dxgiKeyedMutex); |
| |
| const wgpu::Color d3d12ClearColor1{0.0f, 0.0f, 1.0f, 1.0f}; |
| ClearImage(dawnTexture, d3d12ClearColor1); |
| |
| const wgpu::Color d3d12ClearColor2{0.0f, 1.0f, 1.0f, 1.0f}; |
| ClearImage(dawnTexture, d3d12ClearColor2); |
| |
| dawnTexture.Destroy(); |
| |
| // Now that Dawn (via D3D12) has finished writing to the texture, we should be |
| // able to read it back by copying it to a staging texture and verifying the |
| // color matches the last D3D12 clear color. |
| ExpectPixelRGBA8EQ(2, d3d11Texture.Get(), dxgiKeyedMutex.Get(), d3d12ClearColor2); |
| } |
| |
| // 1. Create and clear a D3D11 texture with clearColor |
| // 2. Import the texture with isCleared = false |
| // 3. Verify clearColor is not visible in wrapped texture |
| TEST_P(D3D12SharedHandleUsageTests, UnclearedTextureIsCleared) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| const wgpu::Color clearColor{1.0f, 0.0f, 0.0f, 1.0f}; |
| wgpu::Texture dawnTexture; |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, clearColor, |
| &d3d11Texture, &dxgiKeyedMutex, false); |
| |
| // Readback the destination texture and ensure it contains the colors we used |
| // to clear the source texture on the D3D device. |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), dawnTexture, 0, 0); |
| } |
| |
| DAWN_INSTANTIATE_TEST(D3D12SharedHandleValidation, D3D12Backend()); |
| DAWN_INSTANTIATE_TEST(D3D12SharedHandleUsageTests, D3D12Backend()); |