| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <cmath> |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| constexpr static unsigned int kRTSize = 64; |
| |
| namespace { |
| struct AddressModeTestCase { |
| wgpu::AddressMode mMode; |
| uint8_t mExpected2; |
| uint8_t mExpected3; |
| }; |
| AddressModeTestCase addressModes[] = { |
| { |
| wgpu::AddressMode::Repeat, |
| 0, |
| 255, |
| }, |
| { |
| wgpu::AddressMode::MirrorRepeat, |
| 255, |
| 0, |
| }, |
| { |
| wgpu::AddressMode::ClampToEdge, |
| 255, |
| 255, |
| }, |
| }; |
| } // namespace |
| |
| class SamplerTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| auto vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f), |
| vec2(-2.f, 2.f), |
| vec2( 2.f, -2.f), |
| vec2(-2.f, 2.f), |
| vec2( 2.f, -2.f), |
| vec2( 2.f, 2.f)); |
| gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f); |
| } |
| )"); |
| auto fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform sampler sampler0; |
| layout(set = 0, binding = 1) uniform texture2D texture0; |
| layout(location = 0) out vec4 fragColor; |
| |
| void main() { |
| fragColor = texture(sampler2D(texture0, sampler0), gl_FragCoord.xy / 2.0); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = vsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| pipelineDescriptor.cColorStates[0].format = mRenderPass.colorFormat; |
| |
| mPipeline = device.CreateRenderPipeline(&pipelineDescriptor); |
| mBindGroupLayout = mPipeline.GetBindGroupLayout(0); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = 2; |
| descriptor.size.height = 2; |
| descriptor.size.depth = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Create a 2x2 checkerboard texture, with black in the top left and bottom right corners. |
| const uint32_t rowPixels = kTextureBytesPerRowAlignment / sizeof(RGBA8); |
| RGBA8 data[rowPixels * 2]; |
| data[0] = data[rowPixels + 1] = RGBA8::kBlack; |
| data[1] = data[rowPixels] = RGBA8::kWhite; |
| |
| wgpu::Buffer stagingBuffer = |
| utils::CreateBufferFromData(device, data, sizeof(data), wgpu::BufferUsage::CopySrc); |
| wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 256, 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {2, 2, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| |
| wgpu::CommandBuffer copy = encoder.Finish(); |
| queue.Submit(1, ©); |
| |
| mTextureView = texture.CreateView(); |
| } |
| |
| void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) { |
| wgpu::Sampler sampler; |
| { |
| wgpu::SamplerDescriptor descriptor = {}; |
| descriptor.minFilter = wgpu::FilterMode::Nearest; |
| descriptor.magFilter = wgpu::FilterMode::Nearest; |
| descriptor.mipmapFilter = wgpu::FilterMode::Nearest; |
| descriptor.addressModeU = u.mMode; |
| descriptor.addressModeV = v.mMode; |
| descriptor.addressModeW = w.mMode; |
| sampler = device.CreateSampler(&descriptor); |
| } |
| |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, mBindGroupLayout, {{0, sampler}, {1, mTextureView}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo); |
| pass.SetPipeline(mPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| RGBA8 expectedU2(u.mExpected2, u.mExpected2, u.mExpected2, 255); |
| RGBA8 expectedU3(u.mExpected3, u.mExpected3, u.mExpected3, 255); |
| RGBA8 expectedV2(v.mExpected2, v.mExpected2, v.mExpected2, 255); |
| RGBA8 expectedV3(v.mExpected3, v.mExpected3, v.mExpected3, 255); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlack, mRenderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kWhite, mRenderPass.color, 0, 1); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kWhite, mRenderPass.color, 1, 0); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlack, mRenderPass.color, 1, 1); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU2, mRenderPass.color, 2, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU3, mRenderPass.color, 3, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV2, mRenderPass.color, 0, 2); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV3, mRenderPass.color, 0, 3); |
| // TODO: add tests for W address mode, once Dawn supports 3D textures |
| } |
| |
| utils::BasicRenderPass mRenderPass; |
| wgpu::BindGroupLayout mBindGroupLayout; |
| wgpu::RenderPipeline mPipeline; |
| wgpu::TextureView mTextureView; |
| }; |
| |
| // Test drawing a rect with a checkerboard texture with different address modes. |
| TEST_P(SamplerTest, AddressMode) { |
| for (auto u : addressModes) { |
| for (auto v : addressModes) { |
| for (auto w : addressModes) { |
| TestAddressModes(u, v, w); |
| } |
| } |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(SamplerTest, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| VulkanBackend()); |