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test
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tint
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shader_io
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compute_workgroup_expression.wgsl.expected.fxc.hlsl
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#ifndef
WGSL_SPEC_CONSTANT_0
#define
WGSL_SPEC_CONSTANT_0
2
#endif
static
const
int
x_dim
=
WGSL_SPEC_CONSTANT_0
;
[
numthreads
(
3
,
WGSL_SPEC_CONSTANT_0
,
3
)]
void
main
()
{
return
;
}