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dawn
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2b0fce7071879b4f81abd0393ea053ad4d34467f
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.
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test
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tint
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shader_io
/
invariant.wgsl.expected.wgsl
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@vertex
fn main
()
->
@builtin
(
position
)
@invariant
vec4
<f32>
{
return
vec4
<f32>
();
}