struct VertexInputs { | |
@builtin(vertex_index) vertex_index : u32, | |
@builtin(instance_index) instance_index : u32, | |
}; | |
@vertex | |
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> { | |
let foo : u32 = inputs.vertex_index + inputs.instance_index; | |
return vec4<f32>(); | |
} |