Sign in
dawn
/
dawn
/
2b0fce7071879b4f81abd0393ea053ad4d34467f
/
.
/
test
/
tint
/
shader_io
/
vertex_output_builtins_struct.wgsl
blob: 906a0ef9a9d6fd59b52e7eab89c768defe229b77 [
file
] [
log
] [
blame
]
struct
VertexOutputs
{
@builtin
(
position
)
position
:
vec4
<f32>
,
};
@vertex
fn main
()
->
VertexOutputs
{
return
VertexOutputs
(
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
));
}