blob: f46bfe23c7d47cec7c4ca9e2cc27da62babb777e [file]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSample_1a4e1b() {
float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 0.0f));
return res;
}
void main() {
v.inner = textureSample_1a4e1b();
}