#include <metal_stdlib> | |
using namespace metal; | |
#define TINT_ISOLATE_UB(VOLATILE_NAME) \ | |
volatile bool VOLATILE_NAME = true; \ | |
if (VOLATILE_NAME) | |
void foo(texture2d<int, access::read_write> tint_symbol) { | |
{ | |
int i = 0; | |
TINT_ISOLATE_UB(tint_volatile_true) while(true) { | |
if (!((i < 3))) { | |
break; | |
} | |
{ | |
} | |
{ | |
tint_symbol.write(int4(0), uint2(int2(0))); tint_symbol.fence(); | |
} | |
} | |
} | |
} | |