Reland "[metal] Add Dawn toggle and Tint option for TensorsOps"

This is a reland of commit 2a005ba4ce42b2d473b107fe25f1cfc48a3e6e2c

Guard the use of MTLGPUFamilyMetal4 with iOS 26.0.

Original change's description:
> [metal] Add Dawn toggle and Tint option for TensorsOps
>
> Expose 32x32x32 for F16 as the only configuration for now.
>
> Bug: 550350271
> Change-Id: I592707d5168e5342587435718ec71bb838f0ddd0
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/337135
> Reviewed-by: Alan Baker <alanbaker@google.com>
> Commit-Queue: James Price <jrprice@google.com>

Bug: 550350271
Change-Id: Ia318059f04f35d1fc737c63b387721cab212a8fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/337275
Reviewed-by: Alan Baker <alanbaker@google.com>
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
6 files changed
tree: 1d4469ccb50f1a66b406fed1f12fb26e167b8a0e
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
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  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.