Reland "[metal] Add Dawn toggle and Tint option for TensorsOps" This is a reland of commit 2a005ba4ce42b2d473b107fe25f1cfc48a3e6e2c Guard the use of MTLGPUFamilyMetal4 with iOS 26.0. Original change's description: > [metal] Add Dawn toggle and Tint option for TensorsOps > > Expose 32x32x32 for F16 as the only configuration for now. > > Bug: 550350271 > Change-Id: I592707d5168e5342587435718ec71bb838f0ddd0 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/337135 > Reviewed-by: Alan Baker <alanbaker@google.com> > Commit-Queue: James Price <jrprice@google.com> Bug: 550350271 Change-Id: Ia318059f04f35d1fc737c63b387721cab212a8fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/337275 Reviewed-by: Alan Baker <alanbaker@google.com> Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.