| struct VertexInputs0 { | |
| @builtin(vertex_index) | |
| vertex_index : u32, | |
| @location(0) | |
| loc0 : i32, | |
| } | |
| struct VertexInputs1 { | |
| @location(2) | |
| loc1 : u32, | |
| @location(3) | |
| loc3 : vec4<f32>, | |
| } | |
| @vertex | |
| fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> { | |
| let foo : u32 = (inputs0.vertex_index + instance_index); | |
| return vec4<f32>(); | |
| } |