blob: 28fcb454cc583c6da6c42e2e423e05cfb825e0a1 [file] [log] [blame]
struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
uint InstanceIndex : SV_InstanceID;
};
struct tint_symbol_2 {
float4 color : TEXCOORD0;
float4 Position : SV_Position;
};
struct tint_array_wrapper {
float2 arr[4];
};
struct tint_array_wrapper_1 {
float4 arr[4];
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const uint VertexIndex = tint_symbol.VertexIndex;
const uint InstanceIndex = tint_symbol.InstanceIndex;
tint_array_wrapper zv = {{float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
const float z = zv.arr[InstanceIndex].x;
Output output = (Output)0;
output.Position = float4(0.5f, 0.5f, z, 1.0f);
tint_array_wrapper_1 colors = {{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
output.color = colors.arr[InstanceIndex];
const tint_symbol_2 tint_symbol_3 = {output.color, output.Position};
return tint_symbol_3;
}