| struct MyStruct { |
| float f1; |
| }; |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| |
| int ret_i32() { |
| return 1; |
| } |
| |
| uint ret_u32() { |
| return 1u; |
| } |
| |
| float ret_f32() { |
| return 1.0f; |
| } |
| |
| MyStruct ret_MyStruct() { |
| const MyStruct tint_symbol_1 = (MyStruct)0; |
| return tint_symbol_1; |
| } |
| |
| tint_array_wrapper ret_MyArray() { |
| const tint_array_wrapper tint_symbol_2 = {(float[10])0}; |
| return tint_symbol_2; |
| } |
| |
| void let_decls() { |
| const int v1 = 1; |
| const uint v2 = 1u; |
| const float v3 = 1.0f; |
| const int3 v4 = int3(1, 1, 1); |
| const uint3 v5 = uint3(1u, 1u, 1u); |
| const float3 v6 = float3(1.0f, 1.0f, 1.0f); |
| const float3x3 v7 = float3x3(v6, v6, v6); |
| const MyStruct v8 = {1.0f}; |
| const tint_array_wrapper v9 = {(float[10])0}; |
| const int v10 = ret_i32(); |
| const uint v11 = ret_u32(); |
| const float v12 = ret_f32(); |
| const MyStruct v13 = ret_MyStruct(); |
| const MyStruct v14 = ret_MyStruct(); |
| const tint_array_wrapper v15 = ret_MyArray(); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| const tint_symbol tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_3; |
| } |