d3d11: add Buffer::FinalizeMap This postpones the actual d3d11 buffer map call from MapAsyncImpl to FinalizeMap, when its mLastUsageSerial has passed, to avoid the potential map stalls. Bug: dawn:2357 Change-Id: I15152cca55c2f0bb52f5d55108e5524747de9d79 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175486 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.