commit | 2bea9055f429c3b7708b2fa33f4539c1ce98c6ad | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Nov 02 00:09:50 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 02 00:09:50 2022 +0000 |
tree | 4726206cc8b2b271d8ff4f70fa25229e5cc4f9f3 | |
parent | c5fc8ef2739412c98e76e5650fc624c6c9eccf78 [diff] |
tint: Implement runtime quantizeToF16() Fixed: tint:991 Fixed: tint:1741 Change-Id: I55dbabce6d28adf5abb710dc1e3e879c5aaa6be5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108140 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.