[dawn][d3d] Adds loop for WaitForMultipleObjects with INFINITY.

- Adding the loop addresses the reverted workaround.
- Also includes a small fix for potential race in spontaneous
  event handling.
- Re-enables all the related tests now that they seem to be
  passing fine now on the arm64 Qualcomm devices with this fix.
- Also reverts "Fix MapAsyncAndWait use-after-free"
  commit 37905ab50503cb442aac9a8a28ac7306416dee39.

Original change's description:
> Fix MapAsyncAndWait use-after-free
>
> Fixes an issue where the callback registered in
> DawnTestBase::MapAsyncAndWait could cause an access violation during
> global test teardown due to trying to run a callback that was allocated
> on the stack and had already gone out of scope. This only occurred when
> instance.WaitAny() timed out, which would cause the callback to still
> be around until the instance got destroyed and ensured that all pending
> callbacks were complete.
>
> Now, the actual callback to run is provided via a shared_ptr and the
> lambda provided to buffer.MapAsync() checks if it is null before running
> it. After instance.WaitAny() returns but before we make any asserts, we
> set the pointer to null, preventing the soon-to-be-dangling pointer from
> being used in the future.
>
> This is meant as a temporary workaround, as WaitAny() should always run
> the provided callback. This can be reverted once the underlying issue
> is fixed.
>
> Bug: 459864803, 460743383
> Change-Id: I5384e74ff6ab9da6104b07e6d9d235bf5d4b40c2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/273736
> Commit-Queue: Brian Sheedy <bsheedy@google.com>
> Reviewed-by: Loko Kung <lokokung@google.com>
> Auto-Submit: Brian Sheedy <bsheedy@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Bug: 459864803, 460743383, 461837996, 469328928, 465497435
Change-Id: Iabf26a66fbd6c92bf788a283c05b64d72e6f12ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/277975
Reviewed-by: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
5 files changed
tree: fb01da3f0341a75cf7b6880b6f7f6cf3de170056
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.