| struct Inner { |
| float3x2 m; |
| }; |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[64]; |
| }; |
| static int counter = 0; |
| |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| float3x2 tint_symbol_8(uint4 buffer[64], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; |
| return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); |
| } |
| |
| Inner tint_symbol_7(uint4 buffer[64], uint offset) { |
| const Inner tint_symbol_11 = {tint_symbol_8(buffer, (offset + 0u))}; |
| return tint_symbol_11; |
| } |
| |
| typedef Inner tint_symbol_6_ret[4]; |
| tint_symbol_6_ret tint_symbol_6(uint4 buffer[64], uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_7(buffer, (offset + (i_1 * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| Outer tint_symbol_5(uint4 buffer[64], uint offset) { |
| const Outer tint_symbol_12 = {tint_symbol_6(buffer, (offset + 0u))}; |
| return tint_symbol_12; |
| } |
| |
| typedef Outer tint_symbol_4_ret[4]; |
| tint_symbol_4_ret tint_symbol_4(uint4 buffer[64], uint offset) { |
| Outer arr_1[4] = (Outer[4])0; |
| { |
| [loop] for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) { |
| arr_1[i_2] = tint_symbol_5(buffer, (offset + (i_2 * 256u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const int I = 1; |
| const int p_a_i_save = i(); |
| const int p_a_i_a_i_save = i(); |
| const int p_a_i_a_i_m_i_save = i(); |
| const Outer l_a[4] = tint_symbol_4(a, 0u); |
| const Outer l_a_i = tint_symbol_5(a, (256u * uint(p_a_i_save))); |
| const Inner l_a_i_a[4] = tint_symbol_6(a, (256u * uint(p_a_i_save))); |
| const Inner l_a_i_a_i = tint_symbol_7(a, ((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save)))); |
| const float3x2 l_a_i_a_i_m = tint_symbol_8(a, ((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save)))); |
| const uint scalar_offset_3 = ((((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save))) + (8u * uint(p_a_i_a_i_m_i_save)))) / 4; |
| uint4 ubo_load_3 = a[scalar_offset_3 / 4]; |
| const float2 l_a_i_a_i_m_i = asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)); |
| const int tint_symbol = p_a_i_save; |
| const int tint_symbol_1 = p_a_i_a_i_save; |
| const int tint_symbol_2 = p_a_i_a_i_m_i_save; |
| const int tint_symbol_3 = i(); |
| const uint scalar_offset_4 = (((((256u * uint(tint_symbol)) + (64u * uint(tint_symbol_1))) + (8u * uint(tint_symbol_2))) + (4u * uint(tint_symbol_3)))) / 4; |
| const float l_a_i_a_i_m_i_i = asfloat(a[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| return; |
| } |