commit | 2c298188fba80df81201b555e7c576c4332f0ba8 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Sat Jul 01 09:46:17 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jul 01 09:46:17 2023 +0000 |
tree | 1cf4287375d6111c38228e854efed04b1191ffd3 | |
parent | 216d841e30891421c72397acf9c24ff79cfa9943 [diff] |
[tint][it][ToProgram] Correctly handle pointers Involves some additional tracking as the IR doesn't have the concept of references. Change-Id: I64a87ea0c4971ef058e96425cc981e7bdacfe974 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/139644 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.