| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WGSL intrinsic definition file // |
| // // |
| // This file is used to generate parts of the Tint IntrinsicTable, various // |
| // enum definition files, as well as test .wgsl files. // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Enumerators // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#storage-class |
| enum storage_class { |
| function |
| private |
| workgroup |
| uniform |
| storage |
| [[internal]] handle |
| } |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#memory-access-mode |
| enum access { |
| read |
| write |
| read_write |
| } |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#texel-formats |
| enum texel_format { |
| rgba8unorm |
| rgba8snorm |
| rgba8uint |
| rgba8sint |
| rgba16uint |
| rgba16sint |
| rgba16float |
| r32uint |
| r32sint |
| r32float |
| rg32uint |
| rg32sint |
| rg32float |
| rgba32uint |
| rgba32sint |
| rgba32float |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WGSL primitive types // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#plain-types-section |
| type bool |
| type f32 |
| type i32 |
| type u32 |
| type vec2<T> |
| type vec3<T> |
| type vec4<T> |
| [[display("vec{N}<{T}>")]] type vec<N: num, T> |
| [[display("mat{N}x{M}<{T}>")]] type mat<N: num, M: num, T> |
| type ptr<S: storage_class, T, A: access> |
| type atomic<T> |
| type array<T> |
| type sampler |
| type sampler_comparison |
| type texture_1d<T> |
| type texture_2d<T> |
| type texture_2d_array<T> |
| type texture_3d<T> |
| type texture_cube<T> |
| type texture_cube_array<T> |
| type texture_multisampled_2d<T> |
| type texture_depth_2d |
| type texture_depth_2d_array |
| type texture_depth_cube |
| type texture_depth_cube_array |
| type texture_storage_1d<F: texel_format, A: access> |
| type texture_storage_2d<F: texel_format, A: access> |
| type texture_storage_2d_array<F: texel_format, A: access> |
| type texture_storage_3d<F: texel_format, A: access> |
| type texture_external |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Type matchers // |
| // // |
| // A type matcher that can match one or more types. // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| match fiu32: f32 | i32 | u32 |
| match iu32: i32 | u32 |
| match scalar: f32 | i32 | u32 | bool |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Enum matchers // |
| // // |
| // A number matcher that can match one or more enumerator values. // |
| // All enumerator values listed in the match declaration need to be from the // |
| // same enum. // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#texel-formats |
| match f32_texel_format: |
| rgba8unorm | rgba8snorm | rgba16float | r32float | rg32float | rgba32float |
| match i32_texel_format: |
| rgba8sint | rgba16sint | r32sint | rg32sint | rgba32sint |
| match u32_texel_format: |
| rgba8uint | rgba16uint | r32uint | rg32uint | rgba32uint |
| |
| match read_or_write: read | write |
| |
| match function_private_workgroup: function | private | workgroup |
| match workgroup_or_storage: workgroup | storage |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Intrinsic Functions // |
| // // |
| // The intrinsic function declarations below declare all the built-in // |
| // functions supported by the WGSL language. This intrinsic definition // |
| // language supports simple static-type function declarations, as well as // |
| // single overload declarations that can match a number of different // |
| // argument types via the use of 'open-types' and 'open-numbers'. // |
| // // |
| // * Basic example: // |
| // // |
| // fn isInf(f32) -> bool // |
| // // |
| // Declares an overload of the function 'isInf' that accepts a single // |
| // parameter of type 'f32' and returns a 'bool'. // |
| // // |
| // An 'open-type' can be thought as a template type that is determined by the // |
| // arguments to the intrinsic. // |
| // // |
| // * Open-type example without constraint: // |
| // // |
| // fn arrayLength<T>(array<T>) -> u32 // |
| // // |
| // Declares an overload of the function 'arrayLength' that accepts a // |
| // single argument of an array type with no constraints on the array // |
| // element type. This overload will always return a value of the same type // |
| // as its single argument. // |
| // // |
| // * Open-type example with constraint: // |
| // // |
| // fn abs<T: fiu32>(T) -> T // |
| // // |
| // Declares an overload of the function 'abs' that accepts a single // |
| // argument of type 'f32', 'i32' or 'u32', which returns a value of the // |
| // same argument type. // |
| // // |
| // Similarly an 'open-number' can be thought as a template number or // |
| // enumerator that is determined by the arguments to the intrinsic. // |
| // // |
| // * Open-number example: // |
| // // |
| // fn dpdx<N: num>(vec<N, f32>) -> vec<N, f32> // |
| // // |
| // Declares an overload of the function 'dpdx' that accepts a single // |
| // argument of a variable-sized vector of 'f32', which returns a value of // |
| // the same argument type. // |
| // // |
| // // |
| // Matching algorithm: // |
| // ------------------- // |
| // // |
| // Prior to matching an overload, all open-types are undefined. // |
| // // |
| // Open-types become closed-types (pinned to a fixed type) on the first // |
| // attempt to match an argument to that open-type. // |
| // Once open-types are closed, they remain that type for the rest of the // |
| // overload evaluation. // |
| // // |
| // To better understand, let's consider the following hypothetical overload // |
| // declaration: // |
| // // |
| // fn foo<T: scalar>(T, T); // |
| // // |
| // T - is the open-type // |
| // scalar - is a matcher for the types 'f32', 'i32', 'u32' or 'bool' // |
| // (declared above) // |
| // <T: scalar> - declares the open-type T, with the constraint that T must // |
| // match one of 'f32', 'i32', 'u32' or 'bool'. // |
| // // |
| // The process for resolving this overload is as follows: // |
| // // |
| // (1) The overload resolver begins by attempting to match the argument // |
| // types from left to right. // |
| // The first parameter type is compared against the argument type. // |
| // As the open-type T has not been closed yet, T is closed as the type // |
| // of the first argument. // |
| // There's no verification that the T type is a scalar at this stage. // |
| // (2) The second parameter is then compared against the second argument. // |
| // As the open-type T is now closed, the argument type is compared // |
| // against the value of the closed-type of T. If the types match, then // |
| // the overload is still a candidate for matching, otherwise the // |
| // overload is no longer considered. // |
| // (3) If all the parameters matched, constraints on the open-types need // |
| // to be checked next. If the closed-type does not match the 'match' // |
| // constraint, then the overload is no longer considered. // |
| // // |
| // The algorithm for matching open-numbers is almost identical to open-types, // |
| // except of course, they match against integer numbers or enumerators // |
| // instead of types. // |
| // // |
| // // |
| // * More examples: // |
| // // |
| // fn F() // |
| // - Function called F. // |
| // No open types or numbers, no parameters, no return value // |
| // // |
| // fn F() -> RETURN_TYPE // |
| // - Function with RETURN_TYPE as the return type value // |
| // // |
| // fn F(f32, i32) // |
| // - Two fixed-type, anonymous parameters // |
| // // |
| // fn F(USAGE : f32) // |
| // - Single parameter with name USAGE. // |
| // Note: Parameter names are used by Tint to infer parameter order for // |
| // some intrinsic functions // |
| // // |
| // fn F<T>(T) // |
| // - Single parameter of unconstrained open-type T (any type) // |
| // // |
| // fn F<T: scalar>(T) // |
| // - Single parameter of constrained open-type T (must be a scalar) // |
| // // |
| // fn F<T: fiu32>(T) -> T // |
| // - Single parameter of constrained open-type T (must be a one of fiu32) // |
| // Return type matches parameter type // |
| // // |
| // fn F<T, N: num>(vec<N, T>) // |
| // - Single parameter of vector type with open-number size N and element // |
| // open-type T // |
| // // |
| // fn F<A: access>(texture_storage_1d<f32_texel_format, A>) // |
| // - Single parameter of texture_storage_1d type with open-number // |
| // access-control C, and of a texel format that is listed in // |
| // f32_texel_format // |
| // // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#builtin-functions |
| fn abs<T: fiu32>(T) -> T |
| fn abs<N: num, T: fiu32>(vec<N, T>) -> vec<N, T> |
| fn acos(f32) -> f32 |
| fn acos<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn all<N: num>(vec<N, bool>) -> bool |
| fn any<N: num>(vec<N, bool>) -> bool |
| fn arrayLength<T, A: access>(ptr<storage, array<T>, A>) -> u32 |
| fn asin(f32) -> f32 |
| fn asin<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn atan(f32) -> f32 |
| fn atan<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn atan2(f32, f32) -> f32 |
| fn atan2<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn ceil(f32) -> f32 |
| fn ceil<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn clamp<T: fiu32>(T, T, T) -> T |
| fn clamp<N: num, T: fiu32>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| fn cos(f32) -> f32 |
| fn cos<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn cosh(f32) -> f32 |
| fn cosh<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn countOneBits<T: iu32>(T) -> T |
| fn countOneBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T> |
| fn cross(vec3<f32>, vec3<f32>) -> vec3<f32> |
| fn determinant<N: num>(mat<N, N, f32>) -> f32 |
| fn distance(f32, f32) -> f32 |
| fn distance<N: num>(vec<N, f32>, vec<N, f32>) -> f32 |
| fn dot<N: num>(vec<N, f32>, vec<N, f32>) -> f32 |
| [[stage("fragment")]] fn dpdx(f32) -> f32 |
| [[stage("fragment")]] fn dpdx<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn dpdxCoarse(f32) -> f32 |
| [[stage("fragment")]] fn dpdxCoarse<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn dpdxFine(f32) -> f32 |
| [[stage("fragment")]] fn dpdxFine<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn dpdy(f32) -> f32 |
| [[stage("fragment")]] fn dpdy<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn dpdyCoarse(f32) -> f32 |
| [[stage("fragment")]] fn dpdyCoarse<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn dpdyFine(f32) -> f32 |
| [[stage("fragment")]] fn dpdyFine<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn exp(f32) -> f32 |
| fn exp<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn exp2(f32) -> f32 |
| fn exp2<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn faceForward<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn floor(f32) -> f32 |
| fn floor<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn fma(f32, f32, f32) -> f32 |
| fn fma<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn fract(f32) -> f32 |
| fn fract<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn frexp<S: function_private_workgroup, A: access>(f32, ptr<S, i32, A>) -> f32 |
| fn frexp<N: num, S: function_private_workgroup, A: access>(vec<N, f32>, ptr<S, vec<N, i32>, A>) -> vec<N, f32> |
| [[stage("fragment")]] fn fwidth(f32) -> f32 |
| [[stage("fragment")]] fn fwidth<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn fwidthCoarse(f32) -> f32 |
| [[stage("fragment")]] fn fwidthCoarse<N: num>(vec<N, f32>) -> vec<N, f32> |
| [[stage("fragment")]] fn fwidthFine(f32) -> f32 |
| [[stage("fragment")]] fn fwidthFine<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn ignore<T>(T) |
| fn inverseSqrt(f32) -> f32 |
| fn inverseSqrt<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn isFinite(f32) -> bool |
| fn isFinite<N: num>(vec<N, f32>) -> vec<N, bool> |
| fn isInf(f32) -> bool |
| fn isInf<N: num>(vec<N, f32>) -> vec<N, bool> |
| fn isNan(f32) -> bool |
| fn isNan<N: num>(vec<N, f32>) -> vec<N, bool> |
| fn isNormal(f32) -> bool |
| fn isNormal<N: num>(vec<N, f32>) -> vec<N, bool> |
| fn ldexp<T: iu32>(f32, T) -> f32 |
| fn ldexp<N: num, T: iu32>(vec<N, f32>, vec<N, T>) -> vec<N, f32> |
| fn length(f32) -> f32 |
| fn length<N: num>(vec<N, f32>) -> f32 |
| fn log(f32) -> f32 |
| fn log<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn log2(f32) -> f32 |
| fn log2<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn max<T: fiu32>(T, T) -> T |
| fn max<N: num, T: fiu32>(vec<N, T>, vec<N, T>) -> vec<N, T> |
| fn min<T: fiu32>(T, T) -> T |
| fn min<N: num, T: fiu32>(vec<N, T>, vec<N, T>) -> vec<N, T> |
| fn mix(f32, f32, f32) -> f32 |
| fn mix<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn modf<S: function_private_workgroup, A: access>(f32, ptr<S, f32, A>) -> f32 |
| fn modf<N: num, S: function_private_workgroup, A: access>(vec<N, f32>, ptr<S, vec<N, f32>, A>) -> vec<N, f32> |
| fn normalize<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn pack2x16float(vec2<f32>) -> u32 |
| fn pack2x16snorm(vec2<f32>) -> u32 |
| fn pack2x16unorm(vec2<f32>) -> u32 |
| fn pack4x8snorm(vec4<f32>) -> u32 |
| fn pack4x8unorm(vec4<f32>) -> u32 |
| fn pow(f32, f32) -> f32 |
| fn pow<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn reflect<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn refract<N: num>(vec<N, f32>, vec<N, f32>, f32) -> vec<N, f32> |
| fn reverseBits<T: iu32>(T) -> T |
| fn reverseBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T> |
| fn round(f32) -> f32 |
| fn round<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn select<T: scalar>(T, T, bool) -> T |
| fn select<T: scalar, N: num>(vec<N, T>, vec<N, T>, bool) -> vec<N, T> |
| fn select<N: num, T: scalar>(vec<N, T>, vec<N, T>, vec<N, bool>) -> vec<N, T> |
| fn sign(f32) -> f32 |
| fn sign<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn sin(f32) -> f32 |
| fn sin<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn sinh(f32) -> f32 |
| fn sinh<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn smoothStep(f32, f32, f32) -> f32 |
| fn smoothStep<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| fn sqrt(f32) -> f32 |
| fn sqrt<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn step(f32, f32) -> f32 |
| fn step<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32> |
| [[stage("compute")]] fn storageBarrier() |
| fn tan(f32) -> f32 |
| fn tan<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn tanh(f32) -> f32 |
| fn tanh<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn transpose<M: num, N: num>(mat<M, N, f32>) -> mat<N, M, f32> |
| fn trunc(f32) -> f32 |
| fn trunc<N: num>(vec<N, f32>) -> vec<N, f32> |
| fn unpack2x16float(u32) -> vec2<f32> |
| fn unpack2x16snorm(u32) -> vec2<f32> |
| fn unpack2x16unorm(u32) -> vec2<f32> |
| fn unpack4x8snorm(u32) -> vec4<f32> |
| fn unpack4x8unorm(u32) -> vec4<f32> |
| [[stage("compute")]] fn workgroupBarrier() |
| |
| fn textureDimensions<T: fiu32>(texture: texture_1d<T>) -> i32 |
| fn textureDimensions<T: fiu32>(texture: texture_2d<T>) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_2d<T>, level: i32) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_2d_array<T>) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_2d_array<T>, level: i32) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_3d<T>) -> vec3<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_3d<T>, level: i32) -> vec3<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_cube<T>) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_cube<T>, level: i32) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_cube_array<T>) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_cube_array<T>, level: i32) -> vec2<i32> |
| fn textureDimensions<T: fiu32>(texture: texture_multisampled_2d<T>) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_2d) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_2d, level: i32) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_2d_array) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_2d_array, level: i32) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_cube) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_cube, level: i32) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_cube_array) -> vec2<i32> |
| fn textureDimensions(texture: texture_depth_cube_array, level: i32) -> vec2<i32> |
| fn textureDimensions<F: texel_format, A: read_or_write>(texture: texture_storage_1d<F, A>) -> i32 |
| fn textureDimensions<F: texel_format, A: read_or_write>(texture: texture_storage_2d<F, A>) -> vec2<i32> |
| fn textureDimensions<F: texel_format, A: read_or_write>(texture: texture_storage_2d_array<F, A>) -> vec2<i32> |
| fn textureDimensions<F: texel_format, A: read_or_write>(texture: texture_storage_3d<F, A>) -> vec3<i32> |
| fn textureDimensions(texture: texture_external) -> vec2<i32> |
| fn textureNumLayers<T: fiu32>(texture: texture_2d_array<T>) -> i32 |
| fn textureNumLayers<T: fiu32>(texture: texture_cube_array<T>) -> i32 |
| fn textureNumLayers(texture: texture_depth_2d_array) -> i32 |
| fn textureNumLayers(texture: texture_depth_cube_array) -> i32 |
| fn textureNumLayers<F: texel_format, A: read_or_write>(texture: texture_storage_2d_array<F, A>) -> i32 |
| fn textureNumLevels<T: fiu32>(texture: texture_2d<T>) -> i32 |
| fn textureNumLevels<T: fiu32>(texture: texture_2d_array<T>) -> i32 |
| fn textureNumLevels<T: fiu32>(texture: texture_3d<T>) -> i32 |
| fn textureNumLevels<T: fiu32>(texture: texture_cube<T>) -> i32 |
| fn textureNumLevels<T: fiu32>(texture: texture_cube_array<T>) -> i32 |
| fn textureNumLevels(texture: texture_depth_2d) -> i32 |
| fn textureNumLevels(texture: texture_depth_2d_array) -> i32 |
| fn textureNumLevels(texture: texture_depth_cube) -> i32 |
| fn textureNumLevels(texture: texture_depth_cube_array) -> i32 |
| fn textureNumSamples<T: fiu32>(texture: texture_multisampled_2d<T>) -> i32 |
| [[stage("fragment")]] fn textureSample(texture: texture_1d<f32>, sampler: sampler, coords: f32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, offset: vec2<i32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, offset: vec2<i32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, offset: vec3<i32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>) -> f32 |
| [[stage("fragment")]] fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, offset: vec2<i32>) -> f32 |
| [[stage("fragment")]] fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32) -> f32 |
| [[stage("fragment")]] fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, offset: vec2<i32>) -> f32 |
| [[stage("fragment")]] fn textureSample(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>) -> f32 |
| [[stage("fragment")]] fn textureSample(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32) -> f32 |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, bias: f32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, bias: f32, offset: vec2<i32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, bias: f32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, bias: f32, offset: vec2<i32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32, offset: vec3<i32>) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleBias(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, bias: f32) -> vec4<f32> |
| [[stage("fragment")]] fn textureSampleCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32 |
| [[stage("fragment")]] fn textureSampleCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, offset: vec2<i32>) -> f32 |
| [[stage("fragment")]] fn textureSampleCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32) -> f32 |
| [[stage("fragment")]] fn textureSampleCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32, offset: vec2<i32>) -> f32 |
| [[stage("fragment")]] fn textureSampleCompare(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> f32 |
| [[stage("fragment")]] fn textureSampleCompare(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: i32, depth_ref: f32) -> f32 |
| fn textureSampleCompareLevel(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32 |
| fn textureSampleCompareLevel(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, offset: vec2<i32>) -> f32 |
| fn textureSampleCompareLevel(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32) -> f32 |
| fn textureSampleCompareLevel(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32, offset: vec2<i32>) -> f32 |
| fn textureSampleCompareLevel(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> f32 |
| fn textureSampleCompareLevel(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: i32, depth_ref: f32) -> f32 |
| fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>, offset: vec2<i32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, ddx: vec2<f32>, ddy: vec2<f32>, offset: vec2<i32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>, offset: vec3<i32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32> |
| fn textureSampleGrad(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32, offset: vec2<i32>) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, level: f32) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, level: f32, offset: vec2<i32>) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32, offset: vec3<i32>) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, level: f32) -> vec4<f32> |
| fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32) -> f32 |
| fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32, offset: vec2<i32>) -> f32 |
| fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32) -> f32 |
| fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32, offset: vec2<i32>) -> f32 |
| fn textureSampleLevel(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>, level: i32) -> f32 |
| fn textureSampleLevel(texture: texture_depth_cube_array,sampler: sampler, coords: vec3<f32>, array_index: i32, level: i32) -> f32 |
| fn textureSampleLevel(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32> |
| fn textureStore(texture: texture_storage_1d<f32_texel_format, write>, coords: i32, value: vec4<f32>) |
| fn textureStore(texture: texture_storage_2d<f32_texel_format, write>, coords: vec2<i32>, value: vec4<f32>) |
| fn textureStore(texture: texture_storage_2d_array<f32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<f32>) |
| fn textureStore(texture: texture_storage_3d<f32_texel_format, write>, coords: vec3<i32>, value: vec4<f32>) |
| fn textureStore(texture: texture_storage_1d<i32_texel_format, write>, coords: i32, value: vec4<i32>) |
| fn textureStore(texture: texture_storage_2d<i32_texel_format, write>, coords: vec2<i32>, value: vec4<i32>) |
| fn textureStore(texture: texture_storage_2d_array<i32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<i32>) |
| fn textureStore(texture: texture_storage_3d<i32_texel_format, write>, coords: vec3<i32>, value: vec4<i32>) |
| fn textureStore(texture: texture_storage_1d<u32_texel_format, write>, coords: i32, value: vec4<u32>) |
| fn textureStore(texture: texture_storage_2d<u32_texel_format, write>, coords: vec2<i32>, value: vec4<u32>) |
| fn textureStore(texture: texture_storage_2d_array<u32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<u32>) |
| fn textureStore(texture: texture_storage_3d<u32_texel_format, write>, coords: vec3<i32>, value: vec4<u32>) |
| fn textureLoad<T: fiu32>(texture: texture_1d<T>, coords: i32, level: i32) -> vec4<T> |
| fn textureLoad<T: fiu32>(texture: texture_2d<T>, coords: vec2<i32>, level: i32) -> vec4<T> |
| fn textureLoad<T: fiu32>(texture: texture_2d_array<T>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<T> |
| fn textureLoad<T: fiu32>(texture: texture_3d<T>, coords: vec3<i32>, level: i32) -> vec4<T> |
| fn textureLoad<T: fiu32>(texture: texture_multisampled_2d<T>, coords: vec2<i32>, sample_index: i32) -> vec4<T> |
| fn textureLoad(texture: texture_depth_2d, coords: vec2<i32>, level: i32) -> f32 |
| fn textureLoad(texture: texture_depth_2d_array, coords: vec2<i32>, array_index: i32, level: i32) -> f32 |
| fn textureLoad(texture: texture_storage_1d<f32_texel_format, read>, coords: i32) -> vec4<f32> |
| fn textureLoad(texture: texture_storage_2d<f32_texel_format, read>, coords: vec2<i32>) -> vec4<f32> |
| fn textureLoad(texture: texture_storage_2d_array<f32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<f32> |
| fn textureLoad(texture: texture_storage_3d<f32_texel_format, read>, coords: vec3<i32>) -> vec4<f32> |
| fn textureLoad(texture: texture_storage_1d<i32_texel_format, read>, coords: i32) -> vec4<i32> |
| fn textureLoad(texture: texture_storage_2d<i32_texel_format, read>, coords: vec2<i32>) -> vec4<i32> |
| fn textureLoad(texture: texture_storage_2d_array<i32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<i32> |
| fn textureLoad(texture: texture_storage_3d<i32_texel_format, read>, coords: vec3<i32>) -> vec4<i32> |
| fn textureLoad(texture: texture_storage_1d<u32_texel_format, read>, coords: i32) -> vec4<u32> |
| fn textureLoad(texture: texture_storage_2d<u32_texel_format, read>, coords: vec2<i32>) -> vec4<u32> |
| fn textureLoad(texture: texture_storage_2d_array<u32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<u32> |
| fn textureLoad(texture: texture_storage_3d<u32_texel_format, read>, coords: vec3<i32>) -> vec4<u32> |
| fn textureLoad(texture: texture_external, coords: vec2<i32>) -> vec4<f32> |
| |
| [[stage("fragment", "compute")]] fn atomicLoad<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>) -> T |
| [[stage("fragment", "compute")]] fn atomicStore<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) |
| [[stage("fragment", "compute")]] fn atomicAdd<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicMax<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicMin<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicAnd<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicOr<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicXor<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicExchange<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T) -> T |
| [[stage("fragment", "compute")]] fn atomicCompareExchangeWeak<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, T, T) -> vec2<T> |