| struct buf0 { |
| one : f32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| var a : i32; |
| var b : i32; |
| var c : i32; |
| var i : i32; |
| var v : vec3<f32>; |
| let x_42 : f32 = x_6.one; |
| f = x_42; |
| a = 1; |
| b = 0; |
| c = 1; |
| i = 0; |
| loop { |
| let x_47 : i32 = i; |
| if ((x_47 < 3)) { |
| } else { |
| break; |
| } |
| let x_50 : i32 = i; |
| let x_51 : f32 = f; |
| let x_52 : i32 = i; |
| v[x_50] = (x_51 + f32(x_52)); |
| |
| continuing { |
| let x_56 : i32 = i; |
| i = (x_56 + 1); |
| } |
| } |
| let x_59 : f32 = x_6.one; |
| if ((x_59 == 1.0)) { |
| loop { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| |
| continuing { |
| let x_67 : i32 = c; |
| let x_68 : i32 = a; |
| let x_69 : i32 = b; |
| break if !((x_67 & (x_68 | x_69)) == 0); |
| } |
| } |
| let x_74 : f32 = x_6.one; |
| if ((x_74 == 1.0)) { |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| } |
| let x_79 : f32 = v.x; |
| let x_83 : f32 = v.y; |
| let x_87 : f32 = v.z; |
| let x_90 : vec3<f32> = vec3<f32>(select(0.0, 1.0, (x_79 == 1.0)), select(1.0, 0.0, (x_83 == 2.0)), select(1.0, 0.0, (x_87 == 3.0))); |
| let x_91 : vec4<f32> = x_GLF_color; |
| x_GLF_color = vec4<f32>(x_90.x, x_90.y, x_90.z, x_91.w); |
| x_GLF_color.w = 1.0; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |