Rolling 3 dependencies

Roll third_party/SPIRV-Tools/ 0a2b38d08..96354f504 (5 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/0a2b38d082a4..96354f5047bf

$ git log 0a2b38d08..96354f504 --date=short --no-merges --format='%ad %ae %s'
2019-12-12 afdx spirv-fuzz: Fuzzer pass to merge blocks (#3097)
2019-12-11 stevenperron Start SPIRV-Tools v2020.1
2019-12-11 stevenperron Finalize SPIRV-Tools v2019.5
2019-12-11 stevenperron Update CHANGES
2019-12-10 stevenperron Don't crash when folding construct of empty struct (#3092)

Roll third_party/glslang/ 6c479796f..ebf634bca (1 commit)

https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/6c479796f6e4..ebf634bcaa3e

$ git log 6c479796f..ebf634bca --date=short --no-merges --format='%ad %ae %s'
2019-12-12 greg Update spriv-tools known good

Roll third_party/shaderc/ eec373d9e..6d3e0ee67 (6 commits)

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/eec373d9e7a4..6d3e0ee67f0f

$ git log eec373d9e..6d3e0ee67 --date=short --no-merges --format='%ad %ae %s'
2019-12-16 rharrison Replace callback interface with data one for combined image samplers (#938)
2019-12-16 rharrison Convert enum from BLOCK_STYLE to snake_style (#940)
2019-12-12 rharrison Implement a C++ only version for ForEachCombinedImageSamplers (#936)
2019-12-11 9856269+sarahM0 Add missing APIs for GLSL in Dawn (#934)
2019-12-11 dneto Don't assume locations of spirv-tools, effcee, and RE2 are located (#931)
2019-12-10 rharrison Rolling 5 dependencies (#933)

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I2451c6fd80acbfde66cceaeda20d26c2a4c20804
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14600
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
1 file changed
tree: b9863b4c6c60b60e18b8dfa0fd458012d5d4dacc
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. .clang-format
  10. .gitattributes
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. codereview.settings
  16. CONTRIBUTING.md
  17. dawn.json
  18. dawn_wire.json
  19. DEPS
  20. LICENSE
  21. OWNERS
  22. PRESUBMIT.py
  23. README.chromium
  24. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.