commit | 2c8e1f2f11fa2b294337285cadc835f3f3125d8e | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Wed Jul 29 18:37:51 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jul 29 18:37:51 2020 +0000 |
tree | 651eca25ad93347a181b6fa732f1c9e6ae6929de | |
parent | f93fa6acd96d77df9ef48f8f5ff78ea72cebf5ae [diff] |
Optimizing memcpy inside Queue::WriteTexture Fixing an earlier TODO. Bug: dawn:483 Change-Id: I19d961512caea1f9d502d7e58b56cd3846c9f7f3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25983 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Tomek Ponitka <tommek@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.