Roll third_party/webgpu-cts/ 815ff2bb4..bca9099e9 (28 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/815ff2bb4038..bca9099e9721
 - bca909 Fix typescript error (#4002)
 - 7ec238 Make identifySamplePoints handle compare (#3996)
 - c087b5 Include depth textures in more tests (#3995)
 - ae8b3c texture builtin offset subcase to case (#3999)
 - 00c3c5 Refactor texture-builins for compat no storage (#3991)
 - 3cf740 Get per stage GPU mix weights on demand (#3992)
 - 8a2916 fix texture_formats:canvas_configuration test for https://github.com/gpuweb/gpuweb/pull/4911 (#3998)
 - ab266c Update tests for validating canvas texture formats in configure() (#3997)
 - e331ae clear reftest-wait after reftest failure (#3994)
 - 0f9694 Fix textureSampleBias (#3989)
 - 40f19f Fix textureSampleBias test (#3988)
 - d48c08 WGSL texture builtins all stages (#3986)
 - 046a7f Add textureSampleCompare/Level WGSL tests (#3984)
 - ae641a Padding tests for vec3h in arrays (#3985)
 - 825a25 Fix texture-builtin speedup (#3983)
 - c2db0a WGSL textureSample/Bias/Grad tests (#3981)
 - 27f834 Speed up Texture Builtin tests (#3980)
 - 3cc987 Update types; switch to GPUCanvasConfiguration viewFormats array (#3977)
 - b0bc9b in_render_common: fix compat texture view restriction (#3979)
 - ac4f5e textureStore: fix compat texture view restriction (#3976)
 - c42a89 Add some tests for GPUCanvasContext getConfiguration (#3973)
 - 9d029d Fix reifyTextureViewDescriptor (#3969)
 - 1746bc Test usage field of GPUTextureViewDescriptor (#3954)
 - 3f6f6b Clean output directories when building less than `all` (#3972)
 - 11ac59 robust_access_vertex shader add float tolerance (#3968)
 - 77f1e4 Initial commit for subgroupInclusive add/mul cts (#3964)
 - e46cff Roll types to 0.1.46 (#3966)
 - 2cce94 Fix textureNumLayers view_type subcase (#3963)

Created with './tools/run cts roll'

Change-Id: I631c2c8d839ec954e314b1a00057f17f2eb14475
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210974
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
6 files changed
tree: 604603d5733f239fe9a8185332ce38e1c36d243b
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.