| @group(1) @binding(1) var arg_1 : texture_2d_array<u32>; |
| @group(1) @binding(2) var arg_2 : sampler; |
| fn textureGather_ce5578() -> vec4<u32> { |
| var res : vec4<u32> = textureGather(1i, arg_1, arg_2, vec2<f32>(1.0f), 1u, vec2<i32>(1i)); |
| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; |
| prevent_dce = textureGather_ce5578(); |
| @compute @workgroup_size(1) |
| prevent_dce = textureGather_ce5578(); |
| @location(0) @interpolate(flat) |
| fn vertex_main() -> VertexOutput { |
| out.prevent_dce = textureGather_ce5578(); |