#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec2_f32 { | |
float2 fract; | |
float2 whole; | |
}; | |
modf_result_vec2_f32 tint_modf(float2 param_0) { | |
modf_result_vec2_f32 result; | |
result.fract = modf(param_0, result.whole); | |
return result; | |
} | |
void modf_2d50da() { | |
float2 arg_0 = float2(-1.5f); | |
modf_result_vec2_f32 res = tint_modf(arg_0); | |
} | |
fragment void fragment_main() { | |
modf_2d50da(); | |
return; | |
} | |
kernel void compute_main() { | |
modf_2d50da(); | |
return; | |
} | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct tint_symbol { | |
float4 pos [[position]]; | |
}; | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
modf_2d50da(); | |
return out; | |
} | |
vertex tint_symbol vertex_main() { | |
VertexOutput const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} | |