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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/metal/QueueMTL.h"
#include "common/Math.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/DynamicUploader.h"
#include "dawn_native/metal/CommandBufferMTL.h"
#include "dawn_native/metal/DeviceMTL.h"
#include "dawn_platform/DawnPlatform.h"
#include "dawn_platform/tracing/TraceEvent.h"
namespace dawn_native { namespace metal {
namespace {
ResultOrError<UploadHandle> UploadTextureDataAligningBytesPerRow(
DeviceBase* device,
const void* data,
size_t dataSize,
uint32_t alignedBytesPerRow,
uint32_t alignedRowsPerImage,
const TextureDataLayout* dataLayout,
const TexelBlockInfo& blockInfo,
const Extent3D* writeSize) {
uint32_t newDataSize = ComputeRequiredBytesInCopy(
blockInfo, *writeSize, alignedBytesPerRow, alignedRowsPerImage);
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle, device->GetDynamicUploader()->Allocate(
newDataSize, device->GetPendingCommandSerial()));
ASSERT(uploadHandle.mappedBuffer != nullptr);
uint8_t* dstPointer = static_cast<uint8_t*>(uploadHandle.mappedBuffer);
const uint8_t* srcPointer = static_cast<const uint8_t*>(data);
srcPointer += dataLayout->offset;
uint32_t alignedRowsPerImageInBlock = alignedRowsPerImage / blockInfo.blockHeight;
uint32_t dataRowsPerImageInBlock = dataLayout->rowsPerImage / blockInfo.blockHeight;
if (dataRowsPerImageInBlock == 0) {
dataRowsPerImageInBlock = writeSize->height / blockInfo.blockHeight;
}
ASSERT(dataRowsPerImageInBlock >= alignedRowsPerImageInBlock);
uint64_t imageAdditionalStride =
dataLayout->bytesPerRow * (dataRowsPerImageInBlock - alignedRowsPerImageInBlock);
CopyTextureData(dstPointer, srcPointer, writeSize->depth, alignedRowsPerImageInBlock,
imageAdditionalStride, alignedBytesPerRow, alignedBytesPerRow,
dataLayout->bytesPerRow);
return uploadHandle;
}
}
Queue::Queue(Device* device) : QueueBase(device) {
}
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
CommandRecordingContext* commandContext = device->GetPendingCommandContext();
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferMTL::FillCommands");
for (uint32_t i = 0; i < commandCount; ++i) {
DAWN_TRY(ToBackend(commands[i])->FillCommands(commandContext));
}
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferMTL::FillCommands");
device->SubmitPendingCommandBuffer();
return {};
}
// We don't write from the CPU to the texture directly which can be done in Metal using the
// replaceRegion function, because the function requires a non-private storage mode and Dawn
// sets the private storage mode by default for all textures except IOSurfaces on macOS.
MaybeError Queue::WriteTextureImpl(const TextureCopyView* destination,
const void* data,
size_t dataSize,
const TextureDataLayout* dataLayout,
const Extent3D* writeSize) {
const TexelBlockInfo& blockInfo =
destination->texture->GetFormat().GetTexelBlockInfo(destination->aspect);
// We are only copying the part of the data that will appear in the texture.
// Note that validating texture copy range ensures that writeSize->width and
// writeSize->height are multiples of blockWidth and blockHeight respectively.
uint32_t alignedBytesPerRow =
(writeSize->width) / blockInfo.blockWidth * blockInfo.blockByteSize;
uint32_t alignedRowsPerImage = writeSize->height;
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle, UploadTextureDataAligningBytesPerRow(
GetDevice(), data, dataSize, alignedBytesPerRow,
alignedRowsPerImage, dataLayout, blockInfo, writeSize));
TextureDataLayout passDataLayout = *dataLayout;
passDataLayout.offset = uploadHandle.startOffset;
passDataLayout.bytesPerRow = alignedBytesPerRow;
passDataLayout.rowsPerImage = alignedRowsPerImage;
TextureCopy textureCopy;
textureCopy.texture = destination->texture;
textureCopy.mipLevel = destination->mipLevel;
textureCopy.origin = destination->origin;
textureCopy.aspect = ConvertAspect(destination->texture->GetFormat(), destination->aspect);
return ToBackend(GetDevice())
->CopyFromStagingToTexture(uploadHandle.stagingBuffer, passDataLayout, &textureCopy,
*writeSize);
}
}} // namespace dawn_native::metal