commit | 2d06b66ef5c1015ad431afb32b24fe24f91fff46 | [log] [tgz] |
---|---|---|
author | Titouan Rigoudy <titouan@google.com> | Mon Feb 10 10:16:36 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Feb 10 10:16:36 2025 -0800 |
tree | c96b930639d23f38fc03d85e7ee0ee95770b6cb5 | |
parent | f9bf4bcfc6112f41ac15c64ab5da09855b74f189 [diff] |
Include tint fuzzers in high-end fuzzer build. Bug: chromium:394563978 Change-Id: I2b9922a2af0c8935f49f97f40117324ca451acc9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/225694 Auto-Submit: Titouan Rigoudy <titouan@chromium.org> Commit-Queue: Titouan Rigoudy <titouan@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.