commit | 2d08f945c77094a754bed83d2821cd60dbf81c6c | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed Dec 04 22:28:33 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 04 22:28:33 2024 +0000 |
tree | 6b85e9f7ead46d2633f82773bf8f2817d879a1d0 | |
parent | a278ed723bd2925852f304192f7bea8f7635852c [diff] |
[dawn][fuzzers] Don't acquire the native Adapter in fuzzer setup. - By acquiring the native adapter instead of adding a reference, the adapter was being released with the for loop instead of when we drop the vector. Bug: 382147425 Change-Id: I4ed9fdb8a66d30960f2e08de6977cc8373f1b08c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218154 Auto-Submit: Loko Kung <lokokung@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.