| RWByteAddressBuffer prevent_dce : register(u0); | |
| RWTexture3D<int4> arg_0 : register(u0, space1); | |
| uint3 textureDimensions_20eaad() { | |
| uint3 v = (0u).xxx; | |
| arg_0.GetDimensions(v[0u], v[1u], v[2u]); | |
| uint3 res = v; | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store3(0u, textureDimensions_20eaad()); | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| prevent_dce.Store3(0u, textureDimensions_20eaad()); | |
| } | |