| RWByteAddressBuffer prevent_dce : register(u0); | |
| RWTexture2D<uint4> arg_0 : register(u0, space1); | |
| uint2 textureDimensions_dc83ce() { | |
| uint2 v = (0u).xx; | |
| arg_0.GetDimensions(v[0u], v[1u]); | |
| uint2 res = v; | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store2(0u, textureDimensions_dc83ce()); | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| prevent_dce.Store2(0u, textureDimensions_dc83ce()); | |
| } | |