| RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
| void textureStore_df2ca4() { | |
| int2 arg_1 = (1).xx; | |
| uint arg_2 = 1u; | |
| float4 arg_3 = (1.0f).xxxx; | |
| RWTexture2DArray<float4> v = arg_0; | |
| int2 v_1 = arg_1; | |
| float4 v_2 = arg_3; | |
| v[int3(v_1, int(arg_2))] = v_2; | |
| } | |
| void fragment_main() { | |
| textureStore_df2ca4(); | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_df2ca4(); | |
| } | |