| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureStore_e7c6d8(texture1d<float, access::write> tint_symbol) { | |
| uint arg_1 = 1u; | |
| float4 arg_2 = float4(1.0f); | |
| tint_symbol.write(arg_2, uint(arg_1)); | |
| } | |
| fragment void fragment_main(texture1d<float, access::write> tint_symbol_1 [[texture(0)]]) { | |
| textureStore_e7c6d8(tint_symbol_1); | |
| return; | |
| } | |
| kernel void compute_main(texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) { | |
| textureStore_e7c6d8(tint_symbol_2); | |
| return; | |
| } | |