| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_module_vars_struct { | |
| texture2d<int, access::read_write> tex; | |
| }; | |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ | |
| volatile bool VOLATILE_NAME = true; \ | |
| if (VOLATILE_NAME) | |
| void foo(tint_module_vars_struct tint_module_vars) { | |
| { | |
| int i = 0; | |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { | |
| if ((i < 3)) { | |
| } else { | |
| break; | |
| } | |
| { | |
| tint_module_vars.tex.write(int4(0), uint2(int2(0))); | |
| tint_module_vars.tex.fence(); | |
| } | |
| continue; | |
| } | |
| } | |
| } |