| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_outputs { | |
| float4 tint_symbol_1 [[color(0)]]; | |
| }; | |
| void const_decls() { | |
| } | |
| float4 tint_symbol_inner() { | |
| return float4(0.0f); | |
| } | |
| fragment tint_symbol_outputs tint_symbol() { | |
| tint_symbol_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(); | |
| return tint_wrapper_result; | |
| } |