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dawn
/
dawn
/
2d245581d702e6d94de066f8d53a3f8b5aa263e2
/
.
/
test
/
tint
/
expressions
/
binary
/
add
/
vec3-vec3
/
f32.wgsl.expected.ir.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
vec3 a
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
vec3 b
=
vec3
(
4.0f
,
5.0f
,
6.0f
);
vec3 r
=
(
a
+
b
);
}