blob: b401a9b37222349a5ddaaa08efee6190411079fb [file]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void main_1() {
float data[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
data = float[10](0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f, 0.5f, 0.60000002384185791016f, 0.69999998807907104492f, 0.80000001192092895508f, 0.89999997615814208984f, 1.0f);
i = 0;
{
while(true) {
if ((i < 10)) {
} else {
break;
}
if ((tint_symbol.x < 0.0f)) {
continue_execution = false;
}
data[0] = data[i];
{
i = (i + 1);
}
continue;
}
}
x_GLF_color = vec4(data[0], 0.0f, 0.0f, 1.0f);
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1