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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_FRAMEBUFFER_H_
#define BACKEND_FRAMEBUFFER_H_
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
#include <type_traits>
#include <vector>
namespace backend {
class FramebufferBase : public RefCounted {
public:
struct ClearColor {
float color[4] = {};
};
struct ClearDepthStencil {
float depth = 1.0f;
uint32_t stencil = 0;
};
FramebufferBase(FramebufferBuilder* builder);
DeviceBase* GetDevice();
RenderPassBase* GetRenderPass();
TextureViewBase* GetTextureView(uint32_t attachmentSlot);
ClearColor GetClearColor(uint32_t attachmentSlot);
ClearDepthStencil GetClearDepthStencil(uint32_t attachmentSlot);
uint32_t GetWidth() const;
uint32_t GetHeight() const;
// NXT API
void AttachmentSetClearColor(uint32_t attachmentSlot,
float clearR,
float clearG,
float clearB,
float clearA);
void AttachmentSetClearDepthStencil(uint32_t attachmentSlot,
float clearDepth,
uint32_t clearStencil);
private:
DeviceBase* mDevice;
Ref<RenderPassBase> mRenderPass;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
std::vector<Ref<TextureViewBase>> mTextureViews;
std::vector<ClearColor> mClearColors;
std::vector<ClearDepthStencil> mClearDepthStencils;
};
class FramebufferBuilder : public Builder<FramebufferBase> {
public:
FramebufferBuilder(DeviceBase* device);
// NXT API
FramebufferBase* GetResultImpl() override;
void SetRenderPass(RenderPassBase* renderPass);
void SetDimensions(uint32_t width, uint32_t height);
void SetAttachment(uint32_t attachmentSlot, TextureViewBase* textureView);
private:
friend class FramebufferBase;
Ref<RenderPassBase> mRenderPass;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
std::vector<Ref<TextureViewBase>> mTextureViews;
int mPropertiesSet = 0;
};
} // namespace backend
#endif // BACKEND_FRAMEBUFFER_H_