| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_RENDERPIPELINE_H_ |
| #define BACKEND_RENDERPIPELINE_H_ |
| |
| #include "backend/Pipeline.h" |
| |
| #include "nxt/nxtcpp.h" |
| |
| #include <array> |
| #include <bitset> |
| |
| namespace backend { |
| |
| class RenderPipelineBase : public RefCounted, public PipelineBase { |
| public: |
| RenderPipelineBase(RenderPipelineBuilder* builder); |
| |
| BlendStateBase* GetBlendState(uint32_t attachmentSlot); |
| DepthStencilStateBase* GetDepthStencilState(); |
| nxt::IndexFormat GetIndexFormat() const; |
| InputStateBase* GetInputState(); |
| nxt::PrimitiveTopology GetPrimitiveTopology() const; |
| RenderPassBase* GetRenderPass(); |
| uint32_t GetSubPass(); |
| |
| private: |
| Ref<DepthStencilStateBase> mDepthStencilState; |
| nxt::IndexFormat mIndexFormat; |
| Ref<InputStateBase> mInputState; |
| nxt::PrimitiveTopology mPrimitiveTopology; |
| std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates; |
| Ref<RenderPassBase> mRenderPass; |
| uint32_t mSubpass; |
| }; |
| |
| class RenderPipelineBuilder : public Builder<RenderPipelineBase>, public PipelineBuilder { |
| public: |
| RenderPipelineBuilder(DeviceBase* device); |
| |
| // NXT API |
| void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState); |
| void SetDepthStencilState(DepthStencilStateBase* depthStencilState); |
| void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology); |
| void SetIndexFormat(nxt::IndexFormat format); |
| void SetInputState(InputStateBase* inputState); |
| void SetSubpass(RenderPassBase* renderPass, uint32_t subpass); |
| |
| private: |
| friend class RenderPipelineBase; |
| |
| RenderPipelineBase* GetResultImpl() override; |
| |
| Ref<DepthStencilStateBase> mDepthStencilState; |
| Ref<InputStateBase> mInputState; |
| // TODO(enga@google.com): Remove default when we validate that all required properties are |
| // set |
| nxt::PrimitiveTopology mPrimitiveTopology = nxt::PrimitiveTopology::TriangleList; |
| nxt::IndexFormat mIndexFormat = nxt::IndexFormat::Uint32; |
| std::bitset<kMaxColorAttachments> mBlendStatesSet; |
| std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates; |
| Ref<RenderPassBase> mRenderPass; |
| uint32_t mSubpass; |
| }; |
| |
| } // namespace backend |
| |
| #endif // BACKEND_RENDERPIPELINE_H_ |