| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_D3D12_FRAMEBUFFERD3D12_H_ |
| #define BACKEND_D3D12_FRAMEBUFFERD3D12_H_ |
| |
| #include "backend/Framebuffer.h" |
| |
| #include "backend/d3d12/DescriptorHeapAllocator.h" |
| #include "backend/d3d12/d3d12_platform.h" |
| #include "common/Constants.h" |
| |
| #include <array> |
| #include <vector> |
| |
| namespace backend { namespace d3d12 { |
| |
| class Device; |
| |
| class Framebuffer : public FramebufferBase { |
| public: |
| struct OMSetRenderTargetArgs { |
| unsigned int numRTVs = 0; |
| std::array<D3D12_CPU_DESCRIPTOR_HANDLE, kMaxColorAttachments> RTVs = {}; |
| D3D12_CPU_DESCRIPTOR_HANDLE dsv = {}; |
| }; |
| |
| Framebuffer(Device* device, FramebufferBuilder* builder); |
| OMSetRenderTargetArgs GetSubpassOMSetRenderTargetArgs(uint32_t subpassIndex); |
| D3D12_CPU_DESCRIPTOR_HANDLE GetRTVDescriptor(uint32_t attachmentSlot); |
| D3D12_CPU_DESCRIPTOR_HANDLE GetDSVDescriptor(uint32_t attachmentSlot); |
| |
| private: |
| Device* mDevice = nullptr; |
| DescriptorHeapHandle mRtvHeap = {}; |
| DescriptorHeapHandle mDsvHeap = {}; |
| |
| // Indices into either the RTV or DSV heap, depending on texture format. |
| std::vector<uint32_t> mAttachmentHeapIndices; |
| }; |
| |
| }} // namespace backend::d3d12 |
| |
| #endif // BACKEND_D3D12_FRAMEBUFFERD3D12_H_ |