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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_OPENGL_PERSISTENTPIPELINESTATE_H_
#define BACKEND_OPENGL_PERSISTENTPIPELINESTATE_H_
#include "nxt/nxtcpp.h"
#include "glad/glad.h"
namespace backend {
namespace opengl {
class PersistentPipelineState {
public:
void SetDefaultState();
void SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask);
void SetStencilReference(uint32_t stencilReference);
private:
void CallGLStencilFunc();
GLenum mStencilBackCompareFunction = GL_ALWAYS;
GLenum mStencilFrontCompareFunction = GL_ALWAYS;
GLuint mStencilReadMask = 0xffffffff;
GLuint mStencilReference = 0;
};
}
}
#endif // BACKEND_OPENGL_PERSISTENTPIPELINESTATE_H_