| struct buf0 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var indexable : array<vec4<f32>, 16u>; |
| var x_80 : vec2<i32>; |
| var x_113 : vec2<i32>; |
| var x_119 : i32; |
| var x_80_phi : vec2<i32>; |
| var x_83_phi : i32; |
| var x_114_phi : vec2<i32>; |
| var x_116_phi : vec2<i32>; |
| let x_58 : vec4<f32> = gl_FragCoord; |
| let x_61 : vec2<f32> = x_6.resolution; |
| let x_62 : vec2<f32> = (vec2<f32>(x_58.x, x_58.y) / x_61); |
| let x_65 : i32 = i32((x_62.x * 8.0)); |
| let x_69 : i32 = i32((x_62.y * 8.0)); |
| let x_78 : vec2<i32> = vec2<i32>(((((x_65 & 5) | (x_69 & 10)) * 8) + ((x_69 & 5) | (x_65 & 10))), 0); |
| x_80_phi = x_78; |
| x_83_phi = 0; |
| loop { |
| var x_94 : vec2<i32>; |
| var x_102 : vec2<i32>; |
| var x_84 : i32; |
| var x_95_phi : vec2<i32>; |
| var x_103_phi : vec2<i32>; |
| x_80 = x_80_phi; |
| let x_83 : i32 = x_83_phi; |
| if ((x_83 < 100)) { |
| } else { |
| break; |
| } |
| x_95_phi = x_80; |
| if ((x_80.x > 0)) { |
| x_94 = x_80; |
| x_94.y = (x_80.y - 1); |
| x_95_phi = x_94; |
| } |
| let x_95 : vec2<i32> = x_95_phi; |
| x_103_phi = x_95; |
| if ((x_95.x < 0)) { |
| x_102 = x_95; |
| x_102.y = (x_95.y + 1); |
| x_103_phi = x_102; |
| } |
| let x_103 : vec2<i32> = x_103_phi; |
| var x_81_1 : vec2<i32> = x_103; |
| x_81_1.x = (x_103.x + (x_103.y / 2)); |
| let x_81 : vec2<i32> = x_81_1; |
| |
| continuing { |
| x_84 = (x_83 + 1); |
| x_80_phi = x_81; |
| x_83_phi = x_84; |
| } |
| } |
| let x_108 : i32 = x_80.x; |
| x_114_phi = x_80; |
| if ((x_108 < 0)) { |
| x_113 = x_80; |
| x_113.x = -(x_108); |
| x_114_phi = x_113; |
| } |
| let x_114 : vec2<i32> = x_114_phi; |
| x_116_phi = x_114; |
| loop { |
| var x_117 : vec2<i32>; |
| let x_116 : vec2<i32> = x_116_phi; |
| x_119 = x_116.x; |
| if ((x_119 > 15)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_117 = x_116; |
| x_117.x = bitcast<i32>((x_119 - bitcast<i32>(16))); |
| x_116_phi = x_117; |
| } |
| } |
| indexable = array<vec4<f32>, 16u>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0)); |
| let x_124 : array<vec4<f32>, 16u> = indexable; |
| indexable = array<vec4<f32>, 16u>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0)); |
| indexable = x_124; |
| let x_125 : vec4<f32> = indexable[x_119]; |
| x_GLF_color = x_125; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |