CommandBufferResourceUsage: track render and compute separately. This change is a preparation for making the compute pass track the synchronization scope usages per dispatch instead of for the whole pass. - Split the tracking of render and compute passes usages. - Rename PassTextureUsage to TextureSubresourceUsage since is it not per-pass - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to start modifying some of the code to work with synchronization scopes (even if syncscope == pass at the moment). There are no functional changes. Bug: dawn:632 Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.