commit | 2df0421cc83e2fdcaf5dc6101779798f56a7d854 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Tue Apr 02 20:24:18 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 02 20:24:18 2024 +0000 |
tree | 6938e6de19cd0fe6f2e32f2655dd389590dc0e9e | |
parent | 071ffa11eb18d8f07c37e173d7767e47ad65a061 [diff] |
Fix BGRA8Unorm storage texture validation Move this validation from shader module compilation time to bind group layout validation. Bug: dawn:2464 Change-Id: I222aba74f4e09a0a946150645003e1c8abb731e5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178923 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.