| struct FragmentInputs { | 
 |   float4 position; | 
 |   bool front_facing; | 
 |   uint sample_index; | 
 |   uint sample_mask; | 
 | }; | 
 | struct tint_symbol_1 { | 
 |   float4 position : SV_Position; | 
 |   bool front_facing : SV_IsFrontFace; | 
 |   uint sample_index : SV_SampleIndex; | 
 |   uint sample_mask : SV_Coverage; | 
 | }; | 
 |  | 
 | void main_inner(FragmentInputs inputs) { | 
 |   if (inputs.front_facing) { | 
 |     const float4 foo = inputs.position; | 
 |     const uint bar = (inputs.sample_index + inputs.sample_mask); | 
 |   } | 
 | } | 
 |  | 
 | void main(tint_symbol_1 tint_symbol) { | 
 |   const FragmentInputs tint_symbol_2 = {tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask}; | 
 |   main_inner(tint_symbol_2); | 
 |   return; | 
 | } |