| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| void f() { | |
| f16vec3 a = f16vec3(1.0hf, 2.0hf, 3.0hf); | |
| f16vec3 b = f16vec3(4.0hf, 5.0hf, 6.0hf); | |
| f16vec3 r = (a / b); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f(); | |
| return; | |
| } |