| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| f16vec4 tint_bitcast_to_f16(ivec2 src) { | |
| uvec2 r = uvec2(src); | |
| f16vec2 v_xy = unpackFloat2x16(r.x); | |
| f16vec2 v_zw = unpackFloat2x16(r.y); | |
| return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y); | |
| } | |
| void f() { | |
| ivec2 a = ivec2(1073757184, -1006616064); | |
| f16vec4 b = tint_bitcast_to_f16(a); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f(); | |
| return; | |
| } |