| #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } prevent_dce; | 
 |  | 
 | layout(binding = 0, r32ui) uniform highp uimage2D arg_0; | 
 | uvec4 textureLoad_02ef1f() { | 
 |   uvec4 res = imageLoad(arg_0, ivec2(1)); | 
 |   return res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   prevent_dce.inner = textureLoad_02ef1f(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } prevent_dce; | 
 |  | 
 | layout(binding = 0, r32ui) uniform highp uimage2D arg_0; | 
 | uvec4 textureLoad_02ef1f() { | 
 |   uvec4 res = imageLoad(arg_0, ivec2(1)); | 
 |   return res; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   prevent_dce.inner = textureLoad_02ef1f(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |