| #version 310 es | |
| shared int zero[3]; | |
| void tint_symbol(uint local_invocation_index) { | |
| { | |
| for(uint idx = local_invocation_index; (idx < 3u); idx = (idx + 1u)) { | |
| uint i = idx; | |
| zero[i] = 0; | |
| } | |
| } | |
| barrier(); | |
| int v[3] = zero; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(gl_LocalInvocationIndex); | |
| return; | |
| } |